Out of the Abyss

Leaving the Underdark

Ilvara Mizzrym may have something to say about that.

Slayed the Medusa
... but Gerald is stoned

Aftermath of ghost encounter

  • Chen was tired and needed to rest after aging 30 years
  • Chen went back to the Foaming Mug and took the ghost’s bones back to the crypt
  • Gerald came back and joined the party

So many drow!

  • The party went up a staircase to the left, just past the lake
  • Staircase up lead to a large room
  • Went into a cave to the right, a large room with 25 drow statues (petrified)
  • In comes a huge dust cloud that begins spinning and pulling up rocks from the ground (Ogremach’s Bane)
  • Ogremach’s Bane slams PCs with rocks and animates the drow statues
  • Ogremach’s Bane leaves the room and seems to disapate

Gerald is stoned

  • party investigates the other cave entrance
  • Alyndra gets excited/anxious/giddy at seeing a drow woman in the room
  • after the party catches up and storms the room, they realize she’s not a drow anymore, but a medusa
  • Issander goes right up to her, conjuring a mirror to reflect her gaze
  • the medusa uses a Tentacle Rod (DMG 208) that’s made of snakes on Issander and hits with all three
  • towards the end of combat, Gerald is caught by the gaze and immediately petrified
  • the party kills the medusa
A Shocking Reunion
Jimjar, you have some 'splainin' to do

The Foaming Mug

The Foaming Mug was built with foreign guests in mind. It has a split bar, with stools at two different heights. Even the tables are of mixed size.

  • greeted by an outgoing proprietress, Tappy Foamstrap
  • Issander pushes Jimjar towards the front who is then slapped by Tappy
  • Jimjar doesn’t want to talk about it
  • Tappy punishes him by not serving him drinks or food, makes him wait
  • Tappy provides free drinks and food
  • party has a good time, feeling relaxed for the first time in a while
  • Issander tells a few stories and entertains the party and the crowd
  • at a nearby table, some miners from the Whiteshell Mines encountered a parade of dancing myconids who told them about a “wedding celebration”

No Oozes Allowed

Alyndra goes back and finds Glabbagool and takes him to Blingdenstone. It is like a toddler, asking so many questions to the point that Alyndra starts answering questions with “because.” When she gets to the entrance, she’s tells them about the ooze but is unable to convince them to allow it entrance. The guard pretends to make a note to ask the higher ups, but Alyndra catches him faking it, so he actually writes it down.

Stones for Kazook

After staying the night at the Foaming Mug, the party makes its way towards the market to deliver the unfinished stones to Kazook Pickshine. On their way, they pass by a temple, staffed by a very junior priest. Harbeck gets the feeling he doesn’t have much formal training and is going off of stories his parents or grandparents told him about.

When they reach the market, two gelatinous cubes attack with one engulfing a svirfneblin guard named Mev Flintknapper. The party is able to defeat the cubes and keep any more svirfneblin from being harmed. They take a quick look around, checking for any other intrusions and to see if they can find where the cubes came from. There’s a collapsed tunnel leading towards the West that seems the most likely place they came from.

Alyndra goes out to the entrance to check on Glabbagool, who is nowhere to be found. She follows its trail another 150-200 feet past the entrance and it ends. There is a crack about 5 feet off the ground, on the side leading towards Blingdenstone, that appears to be where Glabbagool went into.

The party meets Kazook Pickshine, who brings them into the back. He is known as an alchemist, but he has much more equipment for gemcutting. That seems to be his real passion. He confirms that he knows a way out, but cannot divulge that information without the permission of the Diggermattocks. He tells the party these are unfinished spell stones that are mainly used for the cities defense.

Arriving in Blingdenstone
  • Gerald discovers the Pickshine mine and travels into town with them
  • The rest of the party continues on after escaping the ooze-infested area
    • they end up leaving Glabbagool behind
  • The two groups meet up on the road to Blingdenstone
  • Alyndra goes back to find Glabbagool
  • The bulk of the party enters Blingdenstone and is taken to the leaders, Dorbo and Senni Diggermattock
    • told they know a way to the service
    • told they don’t sell, rent, or loan maps
    • told about the troubles resettling Blingdenstone
A Delivery, A Way Out
Off to Blingdenstone

The party left the Whorlstone Tunnels and decided to let the Stonespeaker know about what they found. When they got to Cairngorm Cavern, they were surprised to see nobody was there to greet them. They tried “knocking” but got no response. Leona and Alyndra snuck in to see what was going on. They heard some deep sounds, almost melodic. Turns out the stone giants were in the middle of prayer and they waited for it to be over before sneaking back to the entrance to pretend like they just arrived. They told the Stonespeaker what they found and suggested the stone giants go down and clean the place out to quash any further threat. He thanked the party and gave them a gem for their troubles.

The party made their way back to the Darklake District and to the Shattered Spire, where they would wait for Werz Saltbaron to arrive. They were not that surprised to find Jimjar inside, collecting a bet from those at the table as they came over. They made room and Jimjar filled them in on what had been going on while they were away:

  • the twins seem to leave the boats, but he doesn’t know where they go
  • he’s apparently been busy here in the Shattered Spire, collecting a lot of coin, enough to settle up with Harbeck
  • he saw Ilvara Mizzrym and her crew arrive at the docs

Werz arrived later in the evening and the party went over to speak with him. They informed him that Captain Errde Blackskull told them he knew a way to the surface, but they were a bit disappointed to learn he knows a guy, who knows the way to the surface. He gave the party a sack full of raw gemstones and told them to deliver them to Kazook Pickshine in Blingdenstone. Jimjar recognized the gems as empty spell gems, similar to those used in the defense of Blingdenstone. The party asked Werz about hiring a navigator. Jimjar was confident he could get them to Blingdenstone but they seemed more comfortable having a more experienced navigator. He said he would help and they would meet the party at their boats.

With the new navigator, Noria Cutwater, the party was ready to depart. On their first day out, the party came across a strange symbol, etched into one of the stalactites. A few party members noticed the symbol, as did Noria who made sure to take the boats far away from it.


The next day, the party came into a large cavern, probably a mile across, filled with patches of bio-luminescent fungi. Off to one side, however, there was a dim yellow glow that Noria seemed to recognize. She took the boats over and discovered a smaller cavern. This one only 80 feet across and 60 feet high. It is lit by tall, bizarre, tube like fungi that grow in several clusters around the chamber. They illuminate many two-foot tall, orange and red toadstools, half a dozen four-foot tall gray green four mushrooms, and two massive, forty-foot tall mushrooms (zurkhwood) clustered in the middle of the chamber. Leona also noticed a metal glint coming from the center, near a bubbling puddle of mud. As they got closer, it turned out to be chain mail armor on a dead stone guard. Even though the party has food provisions, they are still traveling with a lot of people and foraging is still a high priority.

They cautiously make their way into the smaller cavern when the mud of the hot spring bubbles, gurgles and pops as they approach. The warmth is palpable. Suddenly, the mud rises up to a height of eight feet, sprouts limbs and a roughly bipedal form, and lunges! Two smaller forms come out of the mud and begin attacking the party. Gerald hits the two smaller ones and they both split into two smaller forms. The larger one ends up engulfing Issander, but he survives as the party defeats the mud creatures. They take some of the fungi for food and Leona inspects the duergar body. The part of the body that was in the mud was being eaten by it, leaving nothing from the waist down but part of the chain mail (of acid resistance).

After being cast asside by Gerald, Dawnbringer has still not recovered. Issander has been trying to revive her with the help of Harbeck and his daylight spells. So far, he has managed to activate Dawnbringer, but her light is dim (candlelight), power weak (a +1 sword), and still not speaking.

Blinded by the Light
Gerald and Dawnbringer break up

Ritual Aftermath

After the battle, Issander Korazane begins to carefully examine the magic circle and statue inside it. He nearly succumbs to madness as he crosses the threshold of the magic circle. He carefully pushes the statue out of the magic circle and begins to examine it.

Meanwhile, Leona Prax inspects the desk at the back of the room. There are piles of papers written in dwarvish but don’t seem to make sense. There’s a locked iron chest nearby and she opens it with the key on Narrak. It contains a jar of Keoghtom’s ointment (DMG page 179) and a small leather bag containing 45 gp and 15 sp. Harbeck Emberglow moves towards the other end of the room to guard against any unwanted visitors. He ends up discovering a shrieker, strategically placed near the room’s proper entrance that serves as an alarm.

Gerald Wolfway finds a second statue, this one with a more developed head. He checks it out and eventually finds a name written on the back of its neck: Rihuud. He accidentally touches the statue and it crumbles into dust. Issander Korazane moves the other statue out of the magic circle and begins investigating it. He discovers a lot of arcane, mad writing over the body and a name at the back of the neck: Dorhun. Luckily, the head is not fully formed and they believe they were able to interrupt the ritual before it could take effect.

The Obelisk

The party follows Gerald Wolfway deeper into the Whorlstone Tunnels. After a steady upward climb, the tunnel opens into a huge, well-lit chamber. The glow of faerzress and bioluminescent fungi compete with shafts of white light that fall upon naturally formed shelves along the walls as well as a rocky mesa at the center of the cavern. Crudely formed ramps connect the different levels of the mesa up to the height of its two topmost tiers, which are linked by a sturdy bridge. Atop the far tier stands a 50-foot-tall obelisk made of smooth black metal with a few noticeable imperfections, as though small parts of it were somehow chipped away.

A female derro stands close to the obelisk, gently patting and stroking its surface. The obelisk flashes once, the glow of faerzress around the cavern flaring in response. The derro squeals with glee as she snatches an object up from the ground, then writes something down in a small notebook.

Meanwhile, on the Darklake

Alyndra Siannodel is making her way though the Darklake when she comes across Sloopidoop and a few merchants who just came from Gracklstugh. Sloopidoop introduces himself as a member of the society of brilliance and offers to teleport Alyndra Siannodel to Blingdenstone, where another society member, Skriss, is located. He casts the spell, and before he can do anything about it, he realizes something went wrong and says “not again.”

Back at the Obelisk

The party tries to sneak up on the derro when the obelisk flashes again, and out of the obelisk steps Alyndra Siannodel. The derro is startled and does what derro do: attack. The party joins in on the frey as does the derro’s friend, a spectator. At one point, Harbeck Emberglow casts a spell, triggering a reaction from the faerzress, the room flares up and a fireball explodes, centered on Harbeck. Another time, it responds to Pliinki’s (the derro) magic but doesn’t do anything immediately. The spectator turns its eye stalks towards Chen, who promptly turns in fear and runs out of the room. The party take down the spectator and later Pliinki, at which point, she is resurrected as a wood elf and continues fighting. She falls a second time and a minute later, Chen finally makes his way back to the room, declaring “nope, we weren’t being attacked from behind.”

Meeting with Bahadur

Gerald Wolfway makes his way towards the obelisk. Something is drawing him towards it. While staring into the obelisk, he reaches into a pocket and takes out the piece of black metal he found on Droki. He places it in his palm, looks deeply into one of the cracks on the obelisk and places it in like a puzzle piece. It fits well enough, and begins to melt and heal the obelisk and out comes a flask of smoke and fire.

When Gerald picks up the smoke bottle he is transported to another realm. Beside him is an elf woman shrouded in bright light (representing Dawnbringer’s sentience). The realm feels warm and has a gentle red glow and a booming voice speaks (Bahadur).

Do you remember our pact, the deal you made? Do you remember why you came down to the Underdark in the first place? You found what you were looking for and still haven’t realized it.

You are wasting your talents. The path of light is leading you astray.

Like a cloud being blown away, the bright light is sent away and dissipates.

Why did you deny my precious gifts. You were so close.

You do not need her anymore. We can be more powerful without her. More powerful than the Netheril Empire she came from. Use the gift I have given you. Do not forget the debt you owe me. Your life, your soul, belong to me. You know my gifts are not free.

To everyone else, they just see Gerald Wolfway pickup the bottle and Dawnbringer lights up so bright that it blinds everyone for a minute. Harbeck Emberglow walks over and picks up the sword hilt and holds onto it for safe keeping. The party, with one new member also trying to get to the surface, make their way out of the Whorlstone Tunnels for, hopefully, the final time.

Back into the Tunnels
Once more unto the breach

The party decided to go back down into the Whorlstone Tunnels and tried to follow Droki’s path best they could, according to the limited information provided to them by the xorn.

  • They went down the fungal forrest and continued on straight, past the T-intersection. The tunnel went on for a while then took a gentle U-turn to the left and came across a T-intersection (straight or right).
  • They went right and the tunnel went on for a hundred feet when it hit another T-intersection (straight or left).


  • They went left into a series of smaller tunnels. Two T-intersections later, they came across a sentient giant spider with a pair of other spiders. After defeating them, the party discovered three desiccated derro corpses.
  • A narrow tunnel lead to a fungal garden, complete with fertilizer. The party nearly vomited at the stench. There were crates of harvested fungi and the party took one of the 50-pound crates.
  • An attached room housed the farmers’ lab and sleeping quarters but nobody was home. They scrounged around the lab to create:
    • one herbalism kit
    • one poisoner’s kit
    • two healer’s kits
  • The party left out a proper doorway and ran into another T-intersection (straight or right).


  • They went right and the tunnel went on for a while, with a gentle bend to the right. The chamber splits into two paths surrounding a large pool, filled by water trickling from stalactites along the ceiling. The left path forms a ramp above the pool’s surface, while the right path runs level with the water and continues into a tunnel opening (going under the left path). The water turns darker toward the center of the pool, where it transforms from a gentle swirl into a churning vortex. The party takes the left path, upward and around the pool of water when the water rises. It doesn’t flood the right, lower path but instead rises like a column of water, raising a water weird up to their level. They fend off the water weird and continue through the tunnel to, you guessed it, another T-intersection (straight or left).
  • They went left and after a hundred feet the floor was covered in fungi. They noticed a small crack in the wall to their left (another T-intersection) and decided to eat the pygmywort mushroom again and travel through the narrow tunnel.
  • They followed the narrow tunnel for nearly 30 minutes coming across three T-intersections (straight, then left, then straight again) where the narrow tunnel eventually opened up into a large chamber.


The light of campfires shows a natural platform where four derro are droning a cacophonous chant. A two-headed dog stirs inside a cage, while another derro nearby plays with a crossbow and watches the dog nervously.

A green glow rises suddenly from a magic circle at the center of the platform, where a small humanoid statue is the focus of the chanting ritual. As you watch, a lump sprouts from the statue’s neck, enlarging and reshaping itself with each unholy verse to take the form of a second head.

The derro’s chanting is punctuated with Narrak (the leader) calling out the name “Demogorgon!” The derro eventually notice the parth and combat begins. The party begins to flow out from the tunnel and gets hit by a lightning bolt. They spread out a bit when the two-headed dog breaks out of his cage and attacks the nearby derro, killing him. The party begins attacking the derro when Narrak turns towards the back of the platform and calls for his bodyguard, Grula-Munga. A female ettin stands up and moves towards the front of the platform and stands tall next to Narrak. A little while later, Grula-Munga lets out a terrifying scream, something the party hasn’t heard since Sloobludop. It’s as if Demogorgon himself was in the chamber and it drove Chen to madness.

One by one, the derro fell until only Grula-Munga remained. She too fell and it seems the party has discovered where those toenail clippings were destined for.

Got 'Em

The party captured Droki and boy, was he unhappy. He was frothing at the mouth, they had to knock him out and black-bag him just to transport him to Captain Errde Blackskull. She took him into custody and took back the party’s badges. Well, except Leona Prax who stole hers back. The captain held up her end of the bargain and told them to that Wertz Saltbarron knows how to get to the surface.

The party decided to go back to Hgraam the Stonespeaker to tell him about the toenail clippings they found on Droki. Since he’s a courier, Hgraam asked the party to investigate who the toenail clippings were for and what they were up to. They seemed reluctant so he offered to teach them some meditation techniques and give a blessing to help them avoid the madness in the Whorlstone Tunnels.

Droki, the White Rabbit
too damn fast

Fungi Forrest

Leaving the cave of dancing myconids, the party continues on through the Whorlstone Tunnels. A dense fungi forest blocks the party’s way, its tallest specimens growing some five feet high. As they assess the best way to pass through it, a hissing sound starts to rise – like uncounted tiny voices whispering in tongues you don’t understand. Leona Prax realizes that the hissing sounds are mainly caused by air whistling through perforated mushrooms in the thicket of fungi. The party begins to make their way through at a snails pace, pushing their way through the overgrown fungi.

When the party reaches a T intersection, they are attacked by swarms of centipedes and spiders.

A Hungry Xorn

The party turns left at the T intersection making their way through another 100 feet of fungi forest. The continue on until they reach a narrowing in the tunnel, leading to another T intersection. They stop for a moment, as they hear crumbling rocks up ahead. It turns out there is Xorn eating faerzress-infused parts of the wall. Leona Prax teaches Rumpadump the “juice” signal and it releases spores so the party can talk with the Xorn. It’s really hungry and is begging for anything faerzress-infused. It notices the faint glows from Gerald Wolfway and Leona Prax‘s backpacks and asks for what’s inside (the glowing crystals). Gerald gives him one and the Xorn seems really pleased.

The party ask the Xorn if it’s seen a derro with a funny hat, Droki, and he has. He says he comes down here often from the direction of the dark pond, turns right as his intersection (towards the fungi forest), then later comes from the third direction of the intersection, traveling back towards the dark pond. He also shares that the derro isn’t wet when coming from the dark pond. Hmm …

The party thanks him for the information and bids it farewell. A few moments later, Leona Prax realizes that it pick pocketed one of her glowing crystals.

The White Rabbit

The party turns left at the T intersection, moving towards the dark pond they saw earlier. According to the Xorn, Droki should be coming this direction within the next 8 hours. They figure nearby the dark pond is a good place to ambush him. They discover a fungi patch against one of the walls and Harbeck Emberglow discovers a small crack in the wall. It’s too small for him to fit through, but Rumpadump should be able to squeeze through. Gerald Wolfway convinces it to go see where it leads. It goes about 50 feet before getting scared, but not before the narrow tunnel turns left as if to cross the dark pond.

The party lies in waiting, against Issander‘s wishes, to try and capture Droki. After a long rest, Issander begins to see some of his friends and family. They’re clearly not real and he begins to freak out. About the same time, Leona Prax digs through the fungi patch and discovers to new types of fungi (described in the New Fungi section of Whorlstone Tunnels). She takes a small bite of the short mushroom, she fells strange and the room begins to grow. Well, that’s what she originally thought before she realized that she was shrinking. Then a tiny derro scurries out of the narrow tunnel.

The dirty derro is easy to recognize: a pale face under a floppy hat fitted with two tentacle-like things that bob up and down in time with his brisk pace. He keeps muttering a repetitive series of phrases to himself at different volumes, failing to notice the party.

Droki is late!
They will be so angry!
Stupid, stupid, stupid!
Delays, blocks, procrastination, obstructions, pfah!
No time, no rhyme, not mine!
No! Time!

Once the party notices him and begins to go after him, he quickly clicks his heels together and runs away at lightning speed. The party is tired from staying up all night and disappointed they couldn’t catch Droki so they return to their rooms at Ghohlbrorn’s Lair.

New Attack Plan

The party comes up with a new attack plan: look for him at the Blade Bazaar for the next day until he returns to the Whorlstone Tunnels, according to the information the Xorn gave them. They spend the afternoon the first day looking for him and come up empty. There are a few times they think they saw him, but it was just wishful thinking.

Towards the end of the day, they are greeted by a stone giant named Dorhun, the same one who was chasing after the two-headed Rihuud the party had to put down the first day they arrived in Gracklstugh. Dorhun invited them to Cairngorm Cavern later that evening so Hgraam, their leader, could talk to them. The party cautiously agrees to the meeting.

Later that evening, the party crosses Laduguer’s Furrow to get to Cairngorm Cavern along the western walls, south of the divide. They are greeted by Dorhun, who invites them inside and asks them to wait. Hgraam the Stonespeaker enters, somberly greeting the party. He was originally furious they had killed Rihuud, but over the past few days has made peace with it, realizing the party had very little choice but to put him down. He laments over the loss of Rihuud and the dark times we find ourselves in. He begins by saying:

Something evil stirs in the Underdark. The rock itself cries in pain and horror, and a madness creeps from the blackest depths.

Harbeck Emberglow shares the information the party has about the madness, the rise of “he who shall not be named” and ensuing destruction of Sloobludop. Hgraam is interested in hearing this troubling news and it begins to make sense of what the stone has told him. Hgraam continues his warning:

Pay heed to the signs surrounding you. A cave with two faces. Rock devoured, and the land overgrown. The pebble believes itself flesh. The earth rejects its wards, and the tunnels shake in fury. By these portents, you shall know of evil’s presence and of evil’s face. This is what the stones tell me.

As the party is leaving, Hgraam calls over Dorhun and whispers something to him. Dorhun returns with a large, cylindrical item covered in a dark cloth. Hgraam presents it to the party saying they seem to know much of what the stone tells him, and this may be of use to them in the future. It’s a polished crystal the length of a human forearm, a Stonespeaker Crystal.


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